local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 22031
L0_1 = {}
L1_1 = 2203101
L2_1 = 2203102
L3_1 = 2203103
L4_1 = 2203104
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133221004"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2203101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3060
L3_1.alias = "Npc3060"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2202901NPC3060"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203102"] = L1_1
L1_1 = {}
L0_1["2203104"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3060
L3_1.alias = "Npc3060"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2202901NPC3060"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203101"] = L1_1
L1_1 = {}
L0_1["2203102"] = L1_1
L1_1 = {}
L0_1["2203103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3060
L3_1.alias = "Npc3060"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q2202903NPC3060"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q2202903PLAYER"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["2203104"] = L1_1
quest_data = L0_1
